Spider 2 Suits

What is two-suit Spider?

Two-suit Spider is the same two-deck solitaire, but instead of spades alone it uses spades and hearts, 52 cards of each. The layout, goal and rules don’t change: ten columns, five deals from the stock and eight runs from king to ace to build. The difference is that suit now matters, which makes the game noticeably more interesting.

Play two-suit Spider free with no sign-up, right in the browser on your phone, tablet or computer. There are hints, unlimited undo and a timer. The game saves itself, and the one- and four-suit games open in their own tabs, so this hand is always waiting where you left it.

Two-suit Spider rules

As in one-suit Spider, a card can go on any card one rank higher, whatever its suit. But only a run of one suit moves together, and only a full one-suit run from king to ace leaves the table. So a red nine on a black ten is a legal move, but the pair no longer moves as one and won’t become a suit until it’s taken apart. You can only deal from the stock when every column has a card.

How two suits differ from one

With one suit, any descending run is already a future finished suit, so nearly every hand can be won. With two, every move onto the other suit is a trade-off: it frees a card now but leaves a mixed run you’ll have to untangle later. Winning takes planning and the knack of sorting columns out. It sits between relaxed one-suit Spider and demanding four-suit Spider.

Two-suit strategy

The general Spider tips still apply, and two suits add some of their own:

  • Same suit first. If a card can go on a spade or a heart, put it on its own suit. Build on the other suit only when it turns a card over or clears a column.
  • Keep the suits apart. Try to build spade runs and heart runs in different columns. The fewer mixed columns you have, the easier it is to move cards and finish suits.
  • Use empty columns to untangle. An empty column is best used to take a mixed run apart: park part of it there, move the rest onto its own suit, then bring the parked cards back.
  • Tidy up before dealing. A deal puts a card on every column, your neat runs included. Before dealing, sort out everything you can and build one-suit columns where possible.
  • Don’t be afraid to undo. With two suits one bad move can cost the game. Undo takes back as many moves as you like, Redo plays them again, and Hint shows a useful move.

Questions and answers

Which is harder: one-suit or two-suit Spider?

Two suits. With one, any descending run moves as a whole and will become a full suit, so nearly every hand can be won. With two, mixed runs have to be taken apart, so there are more moves to make and more hands are lost.

Can every two-suit hand be won?

No, but most can if you plan ahead and use undo. If no moves are left, we’ll tell you and offer to undo or start a new hand.

Which suits does two-suit Spider use?

Spades and hearts, one black and one red, so you can tell them apart at a glance. There are 52 cards of each, enough for four full runs from king to ace.

How is two-suit Spider scored?

The same as one suit: 500 points to start, one off for every move and deal, 100 for every finished suit, and a speed bonus once you win. A two-suit win earns twice the XP of a one-suit one.

How do I switch to another number of suits?

Press “1 suit” or “4 suits” above the board: that game opens in its own tab, and this hand pauses and waits here. Come back any time by switching to this tab.

More solitaires

пасьянс.укр also has classic Klondike Solitaire, dealing one card at a time, the harder Solitaire Turn 3, and FreeCell, where every card is face up from the first move.